The Veil Classes: All Classes, Tiers and Requirements (Roblox)
Full The Veil classes roster with role summaries, super vs ultra tier rules, hybrid costs, and unlock requirements — quick lookup for every class.
Classes in The Veil come in two tiers — super classes and ultra classes — with hard limits on how many you can hold and how you combine them. An ultra class is one per character: once you hold one, its abilities cannot be mixed with any other class's abilities, you can no longer talk to other ultra class trainers, and you are expected to fully learn that class's entire skill set. Out of combat, though, you can re-equip your ultra class or swap between super hybrid setups at any time, so you can experiment with super combinations freely — the real commitment only begins when you accept an ultra class.
Verified class roster
Only four class names trace to an official source — Berserker, GODSEEKER, FLORIST and "sentinel" — appearing in a video title posted by the developer on the official news channel. There is no official class list yet. Beyond that, community records agree on the same eight classes: a written all-trainer guide and a creator enumeration of "every known class" list all eight by name, and the Fandom class list independently carries Gladiator, Marauder and Crusader with matching requirement lines.
| Class | Path | Role summary |
|---|---|---|
| Gladiator | Sin | Direct melee damage: a rage-style damage aura and a forward kick that launches targets — no special dash of its own |
| Duskwing / Nightshade | Sin | Shinobi mobility: an ethereal dash, a blinding counter and a grappling tendril aura for evasive play |
| Hive Disciple | Sin | Rot-and-poison melee: a dash that leaves a teleport-back clone, a rot-applying "Choir of Flies" aura and a lunge-grab slam |
| Sky Sentinel | Offering | The orderly summoner: an extra summon slot passive, a guardian-summoning aura, a slowing ice-explosion dash, and a stomp that buffs all summons by 20% damage and 20% resistance while healing them 40%; one creator breakdown adds +10% summon damage and +10% summon life at a 10% resistance cost |
| Florist / Verdant | Offering | Druid-style nature class: a vine dash that poisons, a flower ability that damages and heals, and an aura of poison pools |
| Marauder | Mixed (15 Sin + 15 Offerings) | Pure speed: a flash-step dash, the Vanishing Gambit teleport-stun and a Surge Aura of movement, attack speed and stamina regeneration — with no damaging move |
| Cultist | Sin | The evil summoner: a sanity-draining kit with a wraith dash, exploding false-image clones and a large damage-over-time domain |
| Crusader | Offering | Priest-style support: Holy Step teleports, a Healing Aura for you and your allies, and a Sacred Sanctuary domain with raised regeneration and resistance |
Note on naming: two names are still in flux, so both labels stay. Launch guides call the Glade nature class Florist — the spelling that appears in the dev video title above — while a newer all-class route calls the same trainer's class Verdant and briefly Druid; the shinobi class is published as both Duskwing and Nightshade, and creator footage has also said "Dusk wing/Dusk Bringer." A ninth name, Spellweaver, currently circulates only as a single video-summary lead with no recorded trainer route or unlock quest — treat it as an unconfirmed lead, not a verified (or disproven) class. All kit details above are creator-recorded from the current beta, and exact percentages (Gladiator's aura damage, Duskwing's tendril damage) are reported inconsistently between recordings — check in-game before committing.
Super and ultra classes
Super classes can be mixed: equipping an ability from another class into your loadout makes you a hybrid. The documented cost of going hybrid is forfeiting the pure class's stat buff — a pure Marauder keeps its +8% speed bonus (at a −10% resistance cost); a pure Crusader keeps its +5% heal boost and +10% blind resistance (at a speed cost); mix abilities in and those buffs are gone. Hybrid is flexibility in exchange for the passive. Ultra classes cannot be hybridized at all. No source currently labels which individual classes are super versus ultra, so this page does not assign tier labels to specific classes.
Switching is not permanent lock-in: once unlocked, classes can be freely swapped between out of combat — creators have demonstrated owning multiple classes (Crusader, Marauder) and switching between them instantly. For ultra classes, the only way out is Kharvos, an NPC who can reset your ultra class through a trade. What the trade actually costs is not confirmed yet, so do not pick an ultra class expecting a free undo.
Class requirements at a glance
General unlock requirements (per-class trainers and quests vary):
- Alignment currency gates the class: most classes require 30 Sins (chaotic path, from killing players) or 30 Offerings (orderly path, from good deeds like quests and bounty-style tasks). The Marauder is the one mixed case: 15 Sins + 15 Offerings. Need to stock up? See how to get Sins and how to get Offerings.
- Bring about 1,000 silver to pay the trainer — every recorded payment except Sky Sentinel's is 1,000 silver, and Sky Sentinel's route captures record no silver payment, which is not proof that none exists (how to farm silver).
- Pass the class quest first; difficulty varies — e.g. the Marauder's quest is a timed 3-minute on-foot run to Echo Hold (no teleporting, restartable on failure), while the Gladiator asks for 30 goblin kills plus a Gladiator's Locket.
- Then talk to the class trainer and pay.
Recorded trainers, quests and payments
Two independent route recordings and a written guide with its own captures agree on this table:
| Class | Trainer and place | To start | Quest | Payment |
|---|---|---|---|---|
| Gladiator | Vorax, Echo Hold | 30 Sin | Kill 30 goblins and hand over a Gladiator's Locket | 1,000 silver |
| Duskwing / Nightshade | Asmodeus, The Lone Pillar, night only | 30 Sin | Kill 100 mobs | 1,000 silver |
| Hive Disciple | Hiveling Corpse, broken-down church inside The Cyst | 30 Sin | Follow the Putrid Symbiote chain, then kill 50 Hivelings | 1,000 silver |
| Cultist | Hidden trainer, secret room behind the Weeping Crypt | 30 Sin | 75 kills inside the crypt | 1,000 silver |
| Marauder | Prison trainer, Iron Keep main building | 15 Sin + 15 Offerings | Timed run across the map to Echo Hold | 1,000 silver |
| Sky Sentinel | Sapphron, leftmost island at Sky's Reach | 30 Offerings | Kill five Angry Nimbuses during rain | No silver payment recorded |
| Crusader | Elian, The Glade church | 30 Offerings | Slay 25 wraiths | 1,000 silver |
| Florist / Verdant | Briar, The Glade garden near spawn | 30 Offerings | Bring a Hiveling Arm, a Fire Essence and a Cyst Worm | 1,000 silver |
Recorded conflicts stay visible rather than smoothed over:
- Some articles report 20 Sin/Offerings and a 500-silver payment; every gameplay recording checked — September 6, September 8 and again on September 10 — shows 30 and 1,000 instead. Treat 20/500 as the outlier.
- The Gladiator's Locket drop source is reported two ways: Armored Skeletons in the Weeping Crypt, or goblin warriors during a raid (one player ultimately traded for one).
- Sky Sentinel's approach is recorded two ways: a maze puzzle up to a trainer called Cryus at the Shimmering Sanctum, or a crystal-head NPC who teleports you to Sky's Reach where the trainer Sapphron waits — both agree on the 30-Offering gate.
These are community-recorded routes from the current beta, not an official class list: requirements can change without warning, so read the trainer prompt in your current server before grinding to a fixed number.
Farming tip from creators: the Idol of Hatreds, found behind a bookshelf in the Weeping Crypt's cave, helps stack Sins/Offerings. You can hold more than one class quest at once, so it is worth accepting every trainer you pass while the alignment currency builds, and several quests effectively require Night Call potions — buyable at Echo Hold rather than only found.
Each class is granted by its respective trainer NPC, who checks the alignment requirement, the class quest and the silver payment. Step-by-step travel routes for every trainer in the table are covered on the class trainers page; if a route has moved since these captures, the official Discord's help channels remain the fastest source of updated directions.
Class reference or recommendation
This page is a reference catalog: it tells you what each class is and where it fits in the super/ultra system, but it does not rank them — the ranked comparison lives on the class tier list. If you've picked a class and need its quest steps and trainer route, open the class trainers page or a dedicated profile: Crusader, Marauder, Sky Sentinel or Cultist, with a separate walkthrough on how to unlock Cultist and the combination rules detailed in the hybrid class guide. Whether classes are locked to a character slot, and whether there is any roll mechanic for classes, is not confirmed.
Related Guides
Class Tier List
Compare class strengths and limitations without confusing recommendations with the neutral class reference.
Hybrid Class Builds
Learn how hybrid loadouts work, what combinations allow, and which pure-class benefits they sacrifice.
Class Trainer Locations
Find verified class trainers and understand the requirements to prepare before visiting each one.
